# One-on-One Game Burning Mechanism

*The burn model during one-on-one matches is designed to reduce supply and increase token value:*

**• Distribution of Pool:**

– Winner Receives: 90% of the total pool.\
– Referrals Receive: 2.5% to the referral of each player.\
– Burned Tokens: 5% of the pool is burned.

**• Example:**

– Stake: Player 1 and Player 2 each stake 10 GMG.\
– Winner’s Reward: The winner receives 18 GMG.\
– Referrals’ Reward: Each referral receives 0.5 GMG.\
– Burned Tokens: 1 GMG is burned from the total pool.

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**• Impact:** With sustained gameplay (e.g., 100 million matches), a significant portion of the total\
supply could be burned, creating scarcity and potentially increasing the token’s market value.
